Tuesday, August 26, 2014

Making Coin

I'm going to share with you a little trick to make some extra coin.
Have you ever noticed some places where there are few, if any, income producing properties? How is it that these people don't need income production. Well, I've learned a little trick that I'm going to share with the black sheep.

Hate being invaded and having your money stolen? Well, now you can have your revenge. The key here is that you have to be able to defeat the enemy in a battle where you are on the offensive...

For this trick to work, you need to make sure that you are at a league where your getting more than the bounty money. For example, in my league (Colonel II) I get a 140% increase on bounty collected. You can find out what you get by looking at the leader board -> my league.

I think pretty much every one gets a multiplier that gives you more than the bounty you set. Do a small test and make sure this is the case. So, if the bounty is 100, make sure that you are getting some amount over 100. If you are not - then this trick does not work.

So, what's the trick?

First, you are attacked and invaded. It does not matter what theater you are in (air, land, water).
You first set a bounty. For example, I just set a 5,000,000 coin bounty. Then immediately seek your revenge (there is a button for that) and BEAT the opponent. Then you will see the bounty you put up increase your coin. In my case it ended up adding over 10,000,000 coins to my bank.

You can see how your coin will increase a lot and pretty quickly. Remember, the key is winning the battle. You can see the details of the battle where you were invaded to get a good idea on if you can win or not. Remember to use your distress calls, your power ups and so on to win.... If you loose, then your bounty is lost, so there is some risk here.

I don't consider this cheating as it's using the game without any cheating software and there is a clear risk of loss. But it's also a powerful way of gaining coin!!

The General

Wednesday, August 13, 2014

Promotions...

Col. Lori is promoted to one star General.

congratulations GENERAL Lori.

The General (5 star) Freeman

A note from the General

BOOOYAHHHHH!

Greetings faction members! This is General Freeman and I wanted to take some time to address you!

First, I have heard lamentations that we loose an occasional war. I want you to belay that feeling. In my mind, each "war" is really a set of skirmishes. The real measure of our winning this war is our glory and movement up the ranks of the leader boards! In this, we have been outstanding. Do not let loosing a battle frustrate you. Do not let your defensive losses frustrate you. It's very hard to win a defensive battle (one where they attack you) and if you look at the numbers of members of other factions. the number of defensive battles won is very low. So, don't sweat those losses.

For all of the older members, you have done a great job. You have moved up the ranks, learned great lessons and have brought honor to the Black Sheep. For the new comers, I have been impressed with your fighting and the glory you have brought the Black Sheep. Welcome to the Black Sheep.

I want to thank Col. Lori for doing an impressive job our there. He has really taken care of the Black Sheep as I have been away and I am thankful to her for her amazing work of keeping this unit together, and making it stronger. BOOOYAHHHHH!!

New members, you have a tall wall to climb that has been built by the older members. The Black Sheep was and is about family - and I consider many of the older members to be part of my extended family. Watch out for your fellow Black Sheep.

Some older members have disappeared. I've not seen them in a while and they don't seem to be fighting. I hope they will return!

A couple of facts you may - or may not - know. If you loose a defensive battle, it does not cost you unit lives. So, don't sweat that. It might cost you some power ups, but that's not the end of the world.

Don't forget to call for your allies to assist you (the distress calls). This can help you to win many more battles.

I have what I call my "Order of Battle" - this is how I approach every battle. Let me share my "Order of Battle" with you and maybe it will help you win more battles or at least you might take something away from my strategy.

Order of Battle
Note - most of my units have fused power ups. I normally have them armed with napalm at +160. So this gives me an extra 160 offensive points that does not show up on the board. That's why I use about 40-50% of my offensive number as shown in #3 below. Adjust accordingly.

1. Notice the opponents defensive number.
2. Approximate the opponents offensive number based on the units they have deployed.
3. Deploy resources that equate to about 60-75% of enemy units defense number and about 40-50% of enemy units offensive number.
4. If needed - call in a distress call.
5. Now, I use power-ups liberally during battle, but not without strategy. If I am seriously out gunned then I will do the following at the start of battle:
  • Deploy one titanium armor II. If I'm really outgunned, I may drop 2 or 3 of these bad boys.
  • Deploy one emp attack II.
  • If I need more help then I deploy an explosive shell II.
  • If I need more help then I start dropping nukes at will.
You need to understand how the battles work. Notice that each power-up has some value attached to it. The nuke, for example, is 220 offensive points. Thus, if your enemy has deployed 2 units with a total of 200 defense - if you drop the nuke, the battle is over. If you have an enemy with 2 units at 400 defense, the nuke is only going to cost them about half their battle power.

Having deployed your units - continue the fight. Make sure you click on all of the boxes and mines. If the enemy sends missiles your way, touch them to destroy them before they hit your units. If your unit lights up blue or red, click on that unit as soon as you can. Blue will give you more power for a moment, red gets you out of the way of nasty power-ups from your enemy.

If your enemy is deploying an emp attack, you will see a little vortex kind of thing above your units. Quickly swipe the vortex and you will take out the power-up.

If, during the battle - you start loosing - liberally deploy more power-ups. Power ups accumulate in value - so if you drop 3 armors then you will have 150% of your defense for 10 seconds (whereas one armor is 50% of your defense for 10 seconds).

Note that I use a lot of power-ups. This means you have to be creating then at a pretty good clip to replace them. If you look at my base you will see that I have a ton of power-up production and lots of boosters around them to speed up the production rate. I can produce a ton of power-ups on my base. Yes, it takes time to build up to that level. To compete in 5 battles of 3 wars you will need the following (at a maximum) to use my strategy. Note that these are on the high side because often you will get enemies that are much weaker than you are. So, weigh your strength against theirs before you use the full power-up attack strategy.

15 Titanium Armor II
15 Emp Attack II
15 Explosive Shells
5-10 Nukes

I can build all of these in something like 3 hours or less (and have lots of extra building capacity).

Build the biggest units you can build, and get those power-up's fused onto them.

More later troops! Keep up the good work.

Wednesday, July 16, 2014

Black Sheep Conversation Thread

This is your place to say whatever.... Just leave your thought, comment or whatever as a comment to this thread. Please keep it clean folks.

General Freeman

Ranks and promotions.. Here we go.

Ok... here is the official initial rankings. This was determined by a number of things. Major consideration to older members of the faction. If you feel you are unfairly ranked, let me know. Future promotions will be based on participation and recruiting of good people.

Higher ranks, you are responsible to reach out to the lower ranks.

Officers
General - Yours Truly.
Colonel - Lori is the Colonel of the faction.She reports directly to me.
Majors - Laskar_Nkri is our first Major. Second major will be Maximus. Each major reports to Lori.
Captian - Elad, Mopar both report to Laskar_Nkri, Seth, Nick who report to Maximus.
Lt - Laura (who is new but coming on strong!) and Joaqui - report to Seth.

Enlisted
Sergeants - Felix, Shai and Navy. Report to Laura.
Corporals - RAGE, cavidn, naber. Report to Felix.
                   Anekc, Alpaca, tjmiddleton - report to Shai
                   DOD$HBAGGR, Rasera74, Fleischer200 report to Naber.
                   fsfos and Jack - report to tjmiddleton.

All NEW personnel will start as private at this time for initial rank. After 1-2 weeks I will assign them a permanent rank and any reports.

Colonel Lori and Majors Laskar and Maximus and I will discuss promotions from time to time. We will also be discussing discharges on a regular basis.

Have fun you all!!

General Freeman
Commanding Officer - Black Sheep Faction

Monday, July 7, 2014

Rank and Promotions

I get a lot of messages about promotions and the like. I've decided that I'm going to create a rank system and that it will be designated here. The ranks come with varying levels of responsibility and power. The ranks will be:

Officers
General - Complete control over the army. Can make any promotion. (Robert) Only one ever.

colonel  - Second in command. Responsible for keeping track of membership, rules, statistics, etc. Can also add and remove faction members. Only one - ever. (Lori) - Major reports to Colonel. Colonel may approve promotions up to the level of Major, including enablement of faction promotions to allow majors to do their duty with respect to recruit.

Major - Third in command. Can add and remove faction members. Only 2 for now. Captians report to the major.  Majors are responsible for recruiting and training faction new faction members and, under the direction of the major, correcting faction members who violate rules or are in danger of being discharged from the faction. Majors may not discharge members but should make discharge requests to the Colonel and General. Majors are responsible for accepting faction members who make requests to join the faction after they have been properly qualified. Majors should remain in constant contact with the Captian's. Majors make promotion requests for lower officers and any enlisted to both the General and the Colonel.

Captain - Leads a group of troops with 2 lieutenants under this person. Unlimited number. Reports to Major. Captian's are responsible for recruiting but do not have the ability to add faction members. Recruits should goto the faction page and request to join the faction. Should stay in constant contact with the lieutenants. Capt's make promotion requests for lower officers and any enlisted to their Major.

Lieutenant - Leads a group of enlisted. Unlimited number. Reports to Captain. Each Lt. will be assigned one or more enlisted man to be responsible for. The Lt. should be in constant contact with their assigned enlisted men.

Enlisted
Sergeant - Will be responsible for at least one lower rank enlisted person.
Corporal - Responsible to fight
Private  - Responsible to fight
Buck Private  - Responsible to fight

I will have a list of rank assignments out soon.

General Freeman







some things to do, some things not to do, some things you might not know....

In the game, there are a number of things that you can do. Just because you can do them, or even want to do them, does not mean that it's the right thing to do at the *time*. If you want to be a long term success at the game and not get frustrated, then be patient and follow these baisc guidelines.

To Do:

Prioritize
If you want to be a long term success at the game, then you will need to prioritize certain things. Many of us want to get our there and fight, because it's fun. But, in the begining especially, you are vunderable when fighting and fighting has a high cost to it. Also, loosing is frustrating and if you are feeling like all you do is loose, then you will get frustrated with the game and you might decide to leave.

So, what should you prioritize? In the begining and up to level 20 or so - or if you have not already done this and you are beyond level 20, I'd prioritize the following:

1. Income generating buildings - At the end of the day, coin is KING. You need to be generating as much coin as you can. You also need to make sure that the income generating buildings are generating as much income as they can. This leads us to:

2. Boosters - Boosters will increase the amount of income generated by a building. They also increase oil production, storage and decrease build time for units. At the begining of the game, concentrate on income buildings and placing boosters on those income buildings.

Boosters
Boosters come with different streingths. So, clearly you will want to use the best boosters you can. They have a cost, of course, but the additional production of the building over time will more than offset the booster cost. Also, check your stash as there are often boosters in there.

So, a typical booster/incombe building would look something like this:

bbb
bib
bbb

Where b is the boosterrs and I is the income building. The difference in an income building without boosters and one with can be on the order of anywhere from 10% to up to several hundred percent. I use a lot of the warplane boosters but they are costly at 250,000 coin. The trees and other 1% boosters are less expensive and can be replaced later as you build more coin.

Building Income
If you want to see an epic build out of a base you can look here:

www.youtube.com/watch?v=cnSAtE_fsI0

I've not watched the whole thing but it looks interesting.

3. As your building income, income buildings and boosters, you will be adding experience points. This is important 
as the more experience points you have, the more buildings and units that become available. Thus, the more coin 
that becomes available. 

Best coin buildings? (I'm leaving out the buildings to buy for stars)

The mess hall isn't bad, and in fact over time is one of the better collections early on. 
But, you will need to collect from it every minute to get the real use out of it. That's a bit of a pain.

The millitary cottage gives you a bit less overall income over the same amount of time as the mess hall, but you only 
need to collect from it every 5 minutes. Still, that's a lot of coin lost if you are not playing for a while.

The warehouse seems a good early on choice. I'd build several of these as the price is right and the income rate
is also pretty fair. It's income rate is also better than the modern house.

Protection 
In the begining put your income buildings far enough apart that no one can easily steal from more than one at a time.
This will protecting you from being invaded and having your coin stolen. You can also buy protection for a certain
amount of stars, but at the lower levels I don't think you will need it. You will be protected after a raid on you
base for a while anyway.

Not to do - lots of battles
Fighting battles at the start is a great way to loose coin, and fast. I understand you want to fight battles, and you
are a member of the Black Sheep faction, so you need to fight there. Still, limit your battles initially.
Let your coin build first, build a few units and battle cautiously. I'd only take on the lowest level
enemies at first.

Invasion
When you do battle, invasaion at the lower levels is critical. When you choose someone to fight make 
sure they are not protected (the little shield below their name means they are protected). Invade with any and 
every fight you win, without exception (until it comes to when you are capible of underwater 
operations then the rules change). Invade invade invade unless you have a strong feeling the enemy
has nothing worth taking. It's a great way to build coin. Carefully look at their base. Once in a while,
you will find a treasure chest of millions of coins. That is a great payday!


Fusion
You might be tempted to build a fusion building and start fusing your troops. I'd build only one and  I'd use it 
sparingly. The truth is the surface fusions are not that great. Wait until you can move underwater and
build an underwater fusion building. Then you can really do some fusing.

If you want to spend stars, you can get some good fusion from the surface building but I would not 
waste your money.

So, in summary.... build income buildings with boosters. Build coin. If your going to fight, do 
so in a selective way. Invade when you do fight and collect the most coins you can. 

More later...

The General
























Wednesday, June 11, 2014

Why pick on the little guy?

Picking on the little guy.....

Your a level 45... you go to the fight menu and you are aghast to see all that is in front of you are level 5 or level 15 folks. Maybe a level 20 or two. What do you do... go for a drink until the list of fight candidates is worthy of  your vengeance? Maybe you are philosophically opposed to beating up on the smaller guy - but this is WAR people. In war we destroy and break things. We don't mealy mouth around, and act like little wimpy hippie types putting roses in gun barrels. We maim, destroy, nuke and wipe out the enemy in war!! :) Better online than in real life.

As a strategy, if you are around a 30 level or so, let me suggest that when lower level people are showing up in your fight list, that this is a good time to do three things:

1. Go fight the faction war battles that are available to you first.
2. Return to the list. Go through all the pages of the list and find the person with the highest bounty and that is not protected. If any of the options is novice or even beginner. The trick here is to find a battle you KNOW you can win. If you loose any of these wars then it's to your detriment - but the benefits of wining outweigh an occasional loss.
3. Battle and WIN. Invade!


So, what's the risk to reward analysis?

Risk
Since you are taking the novice or beginner you minimize your risk as long as you have sufficiently strong forces. A 20 with units befitting a 20 will pretty much be able to beat a 5 with units befitting a 5.

You should not attack someone stronger than you. If you are a level 5 and you attack a level 20 beginner your probably going to struggle to win. but if your a 32 and attack a level 10 and have sufficient units then you should win.

Sometimes the low level players will surprise you. I've had a few battles with a certain level 2-3 player where is clearly bought some real upscale units with stars. Even at my 40+ level, I was challenged to beat him (I did thanks to well placed nukes). This is probably the biggest risk you face.

Rewards
The obvious reward is the bounty and related income from the invasion. The bounties alone can make this worth the effort. One time I found that some 8-10 people on a list of < 20's had 1,000,000 coin bounties on them. That made the effort worth it alone.

Perhaps the less obvious reward, but perhaps more important is that now you are gaining hearts. This new feature (awarding of hearts when you win a battle) was a wonderful addition of the latest release of the game. Hearts are important for obvious reasons. They help you buy and upgrade some great units!!

One last reward depends on the current events that are running. Often times there are events that want you to win a lot of land battles, or air battles, or do a lot of invasions. When you are a higher level player, these lower level players are a great way to increase your chances of success with these events.

Hope you enjoyed this tip. Enjoy the game and go fight your war battles!!!

General Robert




Tuesday, June 10, 2014

List of players who are worth battling

If you have a need or desire for coins - this is the list for you. This is the list of players (land or sea) who when you invade, offer a treasure chest of income. To make this list, the player in question has to have property that you can invade that will bring you > 1,000,000 coin or 1000 thorium...

Note, early entries do not contain player level. I'm now adding that information but the older entries won't have it as I'm not going to go back and update them. Also I'm adding the battle power of the units used against me for reference. This, obviously, might go up or down and does not include the impact of power ups used on their side.

ahtowka (k is backwards) (6/14) - land battle - level 59 - power 2233 - worth around 325k coins. Looks like there is some additional hotels waiting to have building completed so I'm wondering if this is an active player or not. Still with the fairly powerful army it would seem he is.
Baily (6/11) - Sea Battle - Level 46 - Battle power was around 800. Worth around 1900 thorium. Does not appear to be an active player (base is damaged). 
Bau bau (6/10) - Sea battle - around 1500 thorium here. Look to the depository at the bottom left of the base.
brave 23 (6/11) - sea battle - level 57 - power ~ 600 - while on the bad list for land battles, you can get about 1500 thorium from brave 23. 
Dr.DoooM (6/11) - Sea battle - Level 42 - around 1000 thorium here. around 500 battle power. Looks to be active and up and coming.
fra (6/13) - sea battle - level 63 - about 600 power - around  2800 thorium.
Gen.jafre (6/14) - sea battle - level 55 - 125 power - around 2100 thorium.
ice (6/11) - sea battle - level 59 - full on battle at 1800 power - around 3200 Thorium available. 
kronos (6/11) - Sea Battle - Level 45 - Clearly worth a fight with some 3000k in thorium. Battle power was around 600.
lalo (6/12) - Air battle - level 42 - around 800 power - 100k minimum on property. 
lleo tom1 (6/11) - sea battle - level 55 - Power ~800 - Thorium count around 1600k and this appears to be a very actively managed property though several subs were hanging around with obvious invasion past and they had not been cleared.
Make love (6/10) - Land Battle - Around 200k available here (hotels).
Mark (6/11) - Sea Battle - level 56 - power ~900 - around 1400 thorium here.
Meister D (6/11) - Land battle - power ~900 - Great property with hotels. MILLION COIN PROPERTIES.
monkey (6/11) - sea battle - level 52 - power ~600 - around 1300 thorium. Several subs so activity questionable.

Nash (6/12/11) - land battle - level 50 - power ~2200 -  over half-million coin available. Tough battle though. Seems active. No hotels at this point.
Nefrai-Kesh (6/13)  - sea - level 53 - power ~800 - good thorium haul around 4500+!
nerobyrne (6/13) - sea - level 41 - power around 200 - In one of the better plays in this game, this property provides around 2000+ thorium for very little fighting risk.  Seems active but the number (or lack of) subs seems to indicate player is not watching down below that much.
ojjy (6/11) - sea battle - level 53 - 500 power - top right hand side of property has two buildings that had around 1600 thorium in them.
pagoda - sea battle - level 54 - about 900 power -  3700+ thorium. Great property.
SAGARA (6/13) - sea battle - level 61 - about 1800 power - around 5200 thorium (bottom left)
Scay - (6/9) - Land battle - lots of money here.
serg - (6/11) - air battle - level 28 - ~600 power - pretty good chunk of change (100k+).
solito (6/13) - water battle - level 64 - 900 power - 1110 thorium. 
Tim -  (6/10) - Sea battle - around 1100 thorium. Base appears inactive.
Top Gun - (6/13) - sea battle - level 60 - power 334 - around 4000 thorium..
Tr - (6/13) - sea battle - level 82 - 300 power - 1200 thorium and appears active.
uyeng- (6/12) - air battle - level 44 - ~800 power - > 200k - appears active. Appears to have spent more time building income than taking property (which it good).
YeyHr (6/10) - Sea battle - Note that I can't do the characters that the name is really listed under. The r is backwards. and the two Y's look like upside down h's... 1000 thorium.
yulin0681 - sea battle - level 48 around 600 power -  around 1700 thorium.
Wah - (6/111) - land battle - level 62 - 1300 power or so - 2 hotels combined for just shy of 1,300,000 coin.
WARCHILD (6/11) - Sea battle - Level 66 - 500 or so battle power. At least 2500+ thorium.
wenect (6/11) - Air battle - For a level 51 the air battle was easy and at first glance, not much property at all. However, he's got some nice coin property. look to net around 500,000 coin or so.
yy (6/13) - sea battle - level 63 - power 748 - over 5000 thorium available.




List of useless people to fight/invade

Sometimes in the game I find people who are pretty much a waste of time to invade. Sometimes it's land, sometimes it's underwater - but in all cases they have nothing to actually take.

This blog entry will contain the names of users that are wasted time when you battle. I will keep it updated as often as I can.

Criteria for this list is < 10,000 coin collected or < 100 thorium. Also, if comes up unable to load base. I am exempting anyone below level 25 as I generally find them to lack sufficient property.

Note: When I started this list I didn't note the player level. I've started doing that now on all entries.. but the older ones will remain without levels.

Note: One hint that a higher level player has NO thorium is if they just have a little snapper sub come up. In most cases (but not all) this indicates that they have not done anything under water. In some (rare) cases it means that they have not played in a while and there might well be adequate thorium worth going after on an invasion but this is rare.  I generally do not invade if the only sub is a snapper.

Black Punk - (6/11/2014) - level 52 - ~800 power - Base failed to load, several times.
BORMS - (6/11/2014) - Level 35 - Low income on land property (around 6800).
brave 23 (6/10/2014) - Land battle - No income property at all.
General H (6/13/2014) - sea battle - 805 power - base failed to load. 
Jack (6/10/2014) - Sea battle - No thorium. Base appears long abandoned.
magu - sea battle - level 55 - 15 power - base abandoned - not active - no thorium at all.
MPC (6/11/2014) sea battle - Level 55 - For a level 55 and 500+ battle power sucks - no thorium at all.
one_night (6/11/2014) - sea battle - level 50 - Base failed to load.
ss (6/14) - faction #1# - sea battle - level 45 - 65 power- base failed to load.
Sven (6/10/2014) - Sea battle - 51 thorium.





Sunday, June 8, 2014

Battle hints....

Hello troops,

General Freeman here. Let's do some battle training!

Going to battle is a fundamental part of our game, of course.

Here are some hints to help you with some basic battle skills:

1. If your unit turns blue tap it .... This means that for a moment it has extra power.....
2. I've not confirmed this one, and if anyone can please post a note here if they know for sure ... If your enemy unit turns red then tap on it.... I believe this will cause that unit more damage.
3. Even though its not required to fight a battle, I often tap my side and then the enemy side over and over, lightly of course. Why? First it makes catching the mines, missiles and other stuff easier and quicker. It's easier and quicker to touch blue and red units..... Also, it makes me feel more active in the battle and in my experience it *does* make a difference.
4. Battle with as *few* units as needed for victory. This takes some practice because if you are in a battle with an opponent with 200 defense you don't know what his offensive score is.... It might be higher. Also, even with the scores there seems to be randomness in success to a degree.

At first, I'd start playing with your units power at around 1.5 to 2 times the power of your opponent. Thus if they have 200, you want around 300 to 400 worth of units up there.

In this case, 2x100 power units is much better and efficient resource usage than a mass deployment of your top forces (say 2x100 and 4x25) that auto deploy will give you.

In many cases using auto deploy just serves to waste units.

Why? Even when you win a unit looses life points. When you loose, it looses even more life points. Survive a battle, the unit always looses 10 points. If the unit dies, win or loose, the it looses 20 life points.

So, in a battle where you only needed 150 points, if you do a mass deploy and get units of 2x100 and 4x25 for a total of 300 points , you are oversubscribed (over-allocated). Say each unit starts with 100 life. If in the battle You loose 125 points - you will loose 5 units total. Probably all the 25 point units and one of the 100 point units. That's a total life loss of 10 for the surviving unit and 100 for the units that were lost in the battle. Not,  when the battle started you had six units with a total life score of 600. Post battle your total life score was 490. 90 for the surviving unit and 80 for the remaining 5 units. That's a life loss of almost 20 percent total.

If you had must battled with the 2x100 units then your loss would have likely been one of the two units. Your life loss would be 10 for the surviving unit and 20 for the lost unit. You would have started with 200 total life and ended up with 170 total life. That's a 15 percent loss, however if you compare this to the previous configuration its only a FIVE percent loss of total available life.

Thus, right sizing your attacks will make your units last not only longer but much longer. 20 percent average life loss versus the lower five percent life loss it huge, and makes a difference in coin and in victory. It takes a bit longer to deploy manually but most of the time its worth it. at 20 percent loss your units will last, on average 5 battles. At 5 percent loss your units will last roughly 20 battles (assuming 100 point units). Since units cost coin, that's huge.

There are a couple of times when i will do a mass deploy. First, if i know i will need all of my highest value units because the enemy has really high points. Second, if i need two or three of my highest units ill mass deploy and then remove units from the battleground until i get the configuration i want.

Ill have. More tips and tricks for you later.....

Enjoy the game, fight like hell for your faction and BOOOYAH! ,

General Freeman

Saturday, June 7, 2014

Initial strategies.... My take.....

If you are a new player, what should your initial stratagies be?

In my mind the priorities initially are:

1. Generate coin. Do this through income generating properties on your base.
2. Electricity production is critical.
3. Build your base up. Barracks, vehicle shop and workshops are critical to this goal.
4. Initially, limit your battles to limit losses. Build your forces first and fusion them to make them stronger. A few battles are fun, of course, but loosing can become frustrating too.
5. At the lower levels i would recommend buying one or two big subs from the tools->shop->underwater menu. Many of the lower level players don't invest in subs, so its easier to win battles and invade at lower levels. This changes a bit at around level 27 though....

Subs and invading seems to work well to win battles, and increase coin through bounty and invasion. However if more lower level players figure out this strategy then it may become less effective.

Also, don't be to quick to expand your base. Initially, just buying up property you don't yet need is a waste of coin.

Finally, don't forget your boosters..... Place them next to income or unit production properties and you will see production rates go up ... Sometimes way up depending on the booster. So check your stash for boosters. One other booster related thing is i would not waste space with the little trophy boosters you get for completing achievements. From what i can see they are just space wasters.

Do you have any hints you want to share.... Feel free to leave comments and share your thoughts with the team....

General Freeman

Friday, June 6, 2014

Greetings to the Black Sheep! About this blog...


The World at Arms Black Sheep Faction Blog
Welcome to the World at Arms Black Sheep Faction blog.

The Black Sheep Faction was started in May 2013 by General Robert Freeman.
As of 6/6/2014 it has grown from 1 member to 28 members!

About the Black Sheep Faction 
The Black Sheep Faction (called blcksheep on World at Arms) was named in honor of WWII Squadron VMF-214 (Now called VMA-214) which was known as the Black Sheep Squadron. The Black Sheep were led by Greg "Pappy" Boyington, a Medal of Honor winner. You can find out more about the history of the Black Sheep on Wikipedia here.

Faction Leadership

Currently the Black Sheep leadership includes:

General "Pappy" Freeman - General of the faction.

Captain Lori - Second in command. Capt. Lori is our faction XO who is responsible for maintaining the rules and tracking membership, ensuring that rules are followed. She also tracks who is pulling their weight and who is slacking.

Lt. Laskar_nkri (Lt. Laskar) - Third in command. Currently Lt. Laskar has not been assigned specific responsibilities but he is third in command.

Each of these three members has the ability to invite members into the faction. Feel free to communicate with these members if you have an interest in joining the Black Sheep.

This Blog

The mission of this blog is to:

1. Provide a forum for communication between the faction leadership and members and prospective members.
2. Provide a forum for experienced players to help new members play a more effective game.
3. Provide a forum for the leadership to easily communicate with the membership, and allow the membership to respond and ask questions in a single area.
4. Keep a written history of the faction and the amazing people in it.

Guest Posts
If you have a topic you would like to discuss, then let me know and I can arrange for you to do a guest post. If English is not your first language, we can work together to get your post written. I'm happy to help. This is a great way to practice your English writing skills.

I am actually a published author and have helped several people who's primary language is not English to write in my books. I am happy to help you write an article here. Perhaps you have some suggestions or strategy that you would like to share. Let me know!

Rules of the blog
The basic rules of the blog are simple:

1. Keep your speech clean.
2. Respect all members and prospective members. No wars or drama allowed.
3. All are welcome to participate - members and non-members.
4. Feel free to comment any time.
5. If you are a member - PARTICIPATE.

We have specific rules with respect to membership and participation. I will post these soon for the membership to review.

I hope you enjoy this blog, and enjoy your membership in the Black Sheep.

General Freeman